WIKINDX Resources
Volk Daniel (2008). « How to embed a game engineering course into a computer science curriculum ». In Future Play '08: Proceedings of the 2008 Conference on Future Play, Toronto, Ontario, Canada2008. Toronto : ACM, p. 192–195. ISSN 978-1-60558-218-4. En ligne : <http://doi.acm.org/10.1145/1496984.1497019>.
Added by: Rémi Thibert (27 Oct 2009 09:40:50 Europe/Paris) Last edited by: Agnès Cavet (28 Oct 2009 10:13:53 Europe/Paris) |
Resource type: Proceedings Article DOI: http://doi.acm.org/10.1145/1496984.1497019 ID no. (ISBN etc.): 978-1-60558-218-4 BibTeX citation key: Volk2008 ![]() |
Categories: General Keywords: Canada, curriculum, jeu Creators: Volk Publisher: (Toronto, Ontario, Canada) Collection: Future Play '08: Proceedings of the 2008 Conference on Future Play |
Views: 2294/3730
Views index: 25% Popularity index: 6.25% |
URLs http://doi.acm.org ... 45/1496984.1497019 |