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Michael David & Chen Sande (2005). Serious Games : Games that educate, train and inform. Boston : Thomson Publishing, 300 p. 
Added by: Marie Musset (15 Oct 2009 15:11:47 Europe/Paris)
Resource type: Book
BibTeX citation key: Michael2005a
Categories: General
Keywords: , Ă©ducation civique, enseignement primaire, enseignement secondaire, jeu
Creators: Chen, Michael
Publisher: Thomson Publishing (Boston)
Views: 1196/2082
Views index: 17%
Popularity index: 4.25%
Abstract     
Serious Games: Games that Educate, Train, and Inform will help you learn how to take what you've learned in making games for fun and apply it to making serious games: games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market, game types offering greatest potential, the shortest route to market by category, development budgets by category, and barriers for developers to consider.
Added by: Marie Musset  
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