WIKINDX Resources
de Freitas Sara & Oliver Martin (2006). « How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? ». Computers & Education, vol. 46, n° 3, avril, p. 249–264. En ligne : <http://www.sciencedirec ... 6849840b29cac931d775b98>.
Added by: Rémi Thibert (13 Oct 2009 11:48:21 Europe/Paris) Last edited by: Rémi Thibert (26 Oct 2009 11:41:32 Europe/Paris) |
Resource type: Journal Article DOI: 10.1016/j.compedu.2005.11.007 BibTeX citation key: deFreitas2006 ![]() |
Categories: General Keywords: apprentissage, curriculum, jeu Creators: de Freitas, Oliver Collection: Computers & Education |
Views: 2401/4122
Views index: 27% Popularity index: 6.75% |
URLs http://www.science ... 40b29cac931d775b98 |
Abstract |
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal learning contexts. This paper addresses this shortcoming by introducing a four-dimensional framework for helping tutors to evaluate the potential of using games- and simulation-based learning in their practice, and to support more critical approaches to this form of games and simulations. The four-dimensional framework is applied to two examples from practice to test its efficacy and structure critical reflection upon practice. Keywords: Authoring tools and methods; Elementary education; Evaluation of {CAL} systems; Interactive learning environments; Pedagogical issues; Simulations
Added by: Rémi Thibert Last edited by: Rémi Thibert |