Jenson Jennifer, de Castell Suzanne, Taylor Nicholas & Droumeva Milena (dir.) Baroque Baroque revolution : High culture gets game. Toronto (Canada), 3 novembre 2008. New York (NY) : ACM. En ligne : <http://doi.acm.org/10.1145/1496984.1497002>.
Added by: Marie Musset (22 Jul 2009 16:55:48 Europe/Paris) Last edited by: RĂ©mi Thibert (29 Aug 2012 11:55:11 Europe/Paris)
|Resource type: Proceedings
BibTeX citation key: Jensona
Keywords: Canada, culture numĂ©rique, jeu
Creators: de Castell, Droumeva, Jenson, Taylor
Publisher: 2008 Conference on Future Play: Research, Play, Share (Toronto (Canada))
Views index: 37%
Popularity index: 9.25%
|URLs http://doi.acm.org ... 45/1496984.1497002|
This paper documents the design and development of a Flashbased Baroque music game, "Tafelkids: The Quest for Arundo Donax", focusing on the tension between constructing an online resource that an audience aged 8--14 would find fun and engaging, and the directive to include historical information and facts, as well as convey some of the sounds, musical structures and conventions of Baroque music, history and culture through play. We begin by contextualizing the game as a collaboration between our team of university-based researchers and the Tafelmusik Baroque Orchestra, two groups with quite different histories -- and understandings - of educational media design. We introduce the problem of how to go about creating a media artifact that would "make public", in a compelling and playable way, key features of Baroque music. We then describe a design process in which we tried to bridge the representation of "expert knowledge" about Baroque music with some of the mechanics used in popular music-based games. A discussion of these particular challenges in designing a bridge from propositions to play, in effect digitally remediating, Baroque music education, concludes by addressing the broader epistemological question of what and how we may best learn, and learn best, from games and play.
Added by: Marie Musset Last edited by: RĂ©mi Thibert